Defend your castle. Master the elements. Send your army.
Free · iPhone & iPad · No ads, no accounts, no loot boxes

Every spell is deliberately mediocre at the other three jobs, so no single spell is ever the whole answer.
Widest blast and the most total damage — most of it arriving as burn. The one thing that shuts off a troll's regeneration.
Hardest single hit, lands instantly, and the only anti-air answer. Bring it to a scrum and you waste it.
Biggest circle, barely scratches anyone. You're buying seconds when a push is about to break through, not corpses.
Patches your most wounded troops and puts their fires out — the counter-pick to Fireball.
From a 30-gold swordsman to a 300-gold dragon — and every one of them re-skinned twice as the ages advance.
Pack hunter: swarms, focuses the wounded, flanks.
Regenerating brawler who tarpits your hardest hitter.
Anti-air first; kites whatever chases him.
Plants against cavalry and giants.
Braces and shelters the troops behind him.
Duelist; the greatsword cleaves a second target.
Arcane artillery that ignores shields.
Stoops on enemy fliers at their own altitude.
Charges through the line to hunt archers and casters.
Drops boulders on the densest clump.
Raises skeletons from whatever falls near him.
Club slams cleave whole ranks; only fire stops the healing.
The sky's apex predator. Lightning is the answer.
Advance your era mid-battle and the whole roster transforms under you — same doctrines, new weapons.



Duel a friend with a room code, or climb the ranked ladder.
Create a game, read the four-letter room code to a friend, and duel. Unranked, no strings.
Queue up and climb a Glicko-2 ladder from Recruit to Archlord. New players move fast; settled ratings barely budge.
Both players run the same deterministic battle on their own device. The server only relays inputs — it never sees the fight.